Tim Sweeney 64-bit interview
May 01, 2003 02:08 AM

Tim Sweeney 64-bit interview:

In our next-generation technology, we are building 2,000,000-polygon meshes, and running them through a preprocessing program that analyzes the geometry and self-shadowing potential of the mesh based on thousands of incident lighting direction using per-pixel floating point math, and compresses all of this data down to texture maps, bump maps, and 16-component spherical harmonic maps at as high a resolution as possible.

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This is the weblog and webpage of Gregory Williams. A site colophon is available.

E-mail: greg@evilfunhouse.com (PubKey)

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